BY DESIGN
The
client
is
usually
given
three
comps,
choices.
What
is it
about
threes?
Three
wishes,
wise
men,
the
Holy Trinity,
the
blind mice?
Door
1, 2 or 3?
Shell
games
with
their trio
of
trading places, and
the gamble there in..?
You
should know
design
number two
is
almost always
a
decoy. It is
the
bogus prize
behind
door dos,
there
just to distract,
to
deliberately
disappoint,
so you’ll
move
on to
number
three,
the
designer’s favorite,
the
one they really
want
you to pick.
They
have saved
the
best for last.
In
the end
it
comes down to
one
or three. But
how
long you spend
with
number two,
with
the decoy,
the
distraction,
the
disappointment,
makes
all
the
difference.
So…which
door,
shell,
mouse,
divinity,
design
will
you
choose?
And
when
will
you really
decide
to see
who
the real
designer
is?
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